

I cannot even begin to do the puzzle with background music drowning out the notes I'm trying to listen to. Chromaticraft doesn't respect the music volume, even at 1% or whatever instead of being totally turned off.For example, if green throws off a slow rune followed by red throwing off a fast rune, it can seem like the red came first because it disappeared first. Runes fly off the crystals at a random speed (edit: random within a range based on tone, it looks like), making it difficult to tell which crystal was activated for each note, particularly in long or complex melodies.Man, the music puzzle structure is really frustrating. Stencil buffer state: Function set: G元0, pool: internal, bits: 8 GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.' Renderer: 'Intel(R) HD Graphics 4600' States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
TARDIS MOD 1.7.10 4.2 MODS
Optifine OptiFine_1.7.10_HD_U_C1 36 mods loaded, 36 mods active IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10. JVM Flags: 6 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128MĪABB Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_25, Oracle Corporation
TARDIS MOD 1.7.10 4.2 WINDOWS 10
Operating System: Windows 10 (amd64) version 10.0
TARDIS MOD 1.7.10 4.2 CODE
Description: There was a severe problem during mod loading that has caused the game to failĬpw.: Īt .ansition(LoadController.java:163)Īt .Loader.initializeMods(Loader.java:744)Īt .FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)Īt .func_71384_a(Minecraft.java:552)Īt .func_99999_d(Minecraft.java:878)Īt .Main.main(SourceFile:148)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:483)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Ĭaused by: Īt (TardisMod.java:275)Īt .FMLModContainer.handleModStateEvent(FMLModContainer.java:532)Īt (Unknown Source)Īt .EventSubscriber.handleEvent(EventSubscriber.java:74)Īt .SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)Īt .EventBus.dispatch(EventBus.java:322)Īt .EventBus.dispatchQueuedEvents(EventBus.java:304)Īt .EventBus.post(EventBus.java:275)Īt .ndEventToModContainer(LoadController.java:212)Īt .LoadController.propogateStateMessage(LoadController.java:190)Īt .LoadController.distributeStateMessage(LoadController.java:119)Īt .Loader.initializeMods(Loader.java:742)Ĭaused by: : AE2 API tried to access the class, without it being declared.Ī detailed walkthrough of the error, its code path and all known details is as follows:
